DLC’s online learning solutions can provide synchronous or asynchronous learning environments for individuals. Our designers create a program consistent with the intended audience and expected performance outcomes.
Our asynchronous eLearning programs offer self-paced learning that engages the learner and allows for ‘real-life’ application of required knowledge and skills. See below for some eLearning design principles we incorporate.
Allowing for collaborative learning environments without a ‘physical’ location, our synchronous solutions bring participants together from anywhere around the world. Environments like the virtual classroom provide an interactive and engaging way to conduct communications sessions, learning events and meetings with your audience.
Working with you, we create inspiring solutions that provide learning in a form best suited to the individual and designed to meet your business objectives.
Related services DLC offers:
- Audio voice-over and recording capabilities
- Video production
- Graphics production
- Online survey tools
More about our eLearning designs…
DLC’s eLearning programs engage the learner in a variety of ways. Some of the design principles we commonly use include:
- A mix of system-controlled and learner-controlled navigation, making the learning easy to follow yet fully engaging.
- Interactive and engaging courses that reinforce and solidify learning. Interactivity supports the learning process, often requiring the learner to make decisions in order to proceed through the program. Through each decision a key learning point is achieved and / or reinforced.
- Gaming as appropriate throughout the learning to engage learners and reinforce content. Often, gaming variations are included in the skill checks for reinforcement with the learner.
- Constructivist learning allowing learners to create their own understanding through constructing new paradigms and validating them in practice. This approach has been proven to increase retention, shorten the learning curve, and promote greater motivation and engagement in learning.
- Ensuring all content is presented within ‘context’. For example: reinforcement of learning using realistic scenarios and customer situations that involve decisions that must be made by the learner to proceed. Customer situations may be supported by any combination of imagery, video or audio.